Week 3: The Present

image by Skitterphoto via Pixabay

This week we are exploring emerging innovations (or re-invigoration) of the learning frameworks reverse (aka flipped) instruction, game-based learning and play based learning. As with all ‘buzzword’ initiatives in education, we must take some time and investigate what these types of learning frameworks entail and how they are applied appropriately and effectively. I’ve seen many examples of them used in very innovative ways that engage and motivate learners, I’ve also seen them applied in simplistic, superficial ways that, in some cases, created even more work for the teachers and the students and/or the focus on learning was lost or diluted. I think of the SAMR model when considering these (and any) frameworks. Is this type of instruction just a substitution or augmentation of a traditional, teacher-centered method? Or is the learning experience being modified or redefined for the benefit of the student? Has it taken on a life of its own through a variety of interpretations and re-iterations? Is the variation innovative or burdensome for students? Whichever learning framework you choose to explore, please consider how it is defined and how it can applied to enhance learning for our students.

Here are a few videos and additional resources you might consider in your exploration…

Reverse (flipped) instruction

Jon Bergmann’s site  (pioneer of Flipped Learning)
10 Pros and Cons for a Flipped Classroom

Simplifying Flipped Learning (Jon Bergmann)

Game-Based Learning and Gamification

The Difference Between Gamification And Game-Based Learning
Gamification, Game-based Learning, Serious Games: Any Difference? 

 

 

 

Play-Based Learning (not just for the little ones!)

Play in education: the role and importance of creative learning
Institute of Play
Playtime Isn’t Just for Preschoolers—Teenagers Need It, Too

 

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